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Build / Architectural toy

Townscaper

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Leave a little room for the sea

A waterfront takes shape one dab of colour at a time. In Oskar Stålberg’s building toy, choosing where to stop a row of houses can be more expressive than adding another storey.

Turquoise towers and orange roofs climb above an island reflected in still water.

Start with a bend

Try a street with a slight turn in it before building anything tall. The grid wanders, so even a simple line of houses develops a bend and a stretch of waterfront gradually acquires a shape. You supply a block and a colour. The game attends to the meeting of walls, roofs and paving. That division of labour gives the builder just enough distance to look at the town as a whole.

The house next door

A solitary tower can be charming, but Townscaper comes alive at the seams. Add a neighbour and the shape of a roof can change. Join two masses overhead and an arch may appear where you had only imagined a passage. Removing a block then becomes an invitation to look again. The little architectural decisions are fascinating precisely because you can influence their conditions without ordering a particular result from a menu.

When the drawing is finished

There are no inhabitants waiting for a bus route and no tax bill to send a growing district into crisis. This leaves room for a self-imposed brief. Give one island a low roofline, leave a channel for an imaginary ferry, or make one bright house visible from every approach. Once the picture looks right, walk away. Townscaper is especially good at giving a short break a satisfying shape without demanding a second shift.

The verdict

A pocket sketchbook for streets and skylines. It rewards a willingness to erase almost as much as an urge to build.

Pick it for
Anyone who enjoys rearranging the same handful of pieces until a silhouette feels right.
Think twice if
The finish line is yours to invent. A player looking for a campaign may run out of reasons to return.

Gallery

A closer look

A cluster of white seaside houses balances on tall stilts beside a green tower.
A cluster of white seaside houses balances on tall stilts beside a green tower.
Winding rows of tile roofs enclose green courtyards in an overhead view.
Winding rows of tile roofs enclose green courtyards in an overhead view.
Warm windows glow across a blue night skyline of waterfront towers.
Warm windows glow across a blue night skyline of waterfront towers.

Game imagery · © Copyright 2020 Oskar Stålberg. Developed by Oskar Stålberg. Published by Raw Fury AB. All Rights Reserved. · Image source ↗

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