Comparisons

Double bills

Two games, one idea. Follow the same design question from one game into another and see what changes.

What makes a building?

One click can raise a roof or punch a hole through it. Watch the same wall become a canvas in Townscaper and a route in Teardown.

Change the terms

A portal redraws the distance between two surfaces. A word tile redraws the meaning of a wall. Both games ask you to look again at what seemed fixed.

Knowing when to leave

One landscape keeps demanding more connections. The other asks you to remove the last piece of infrastructure. Trace the moment expansion stops helping.

Storage controls

Remember this choice on this device across both language editions.

Essential preference cookie · Always active

Advertising measurement is currently switched off.